an impassive clergyman

Level 99 · 695 · Enchanter
About
Race: 695
Body Type: Humanoid
Class: Enchanter
Level: 99
Zone:  Shard's Landing
Faction: Deepwater Knights, Heretics
Expansion:  None
Stats
Combat
Special Abilities:
Hover an ability to see its description.
Spells
Attack Proc:
  • None
Proc Chance: N/A
Casts:
  • None

Spawns

Credit to Talodar for the original map script. Maps by Brewall.

Found 0 spawn points for an impassive clergyman in Shard's Landing.

Coordinates (y,x,z) Respawntime
(variance)
Expansion

Spawn Groups (7 found in Shard's Landing)

NPC (Spawn Chance) Spawn Points
Spawn Group: #1 has 1 spawn point
an impassive clergyman (100%)
  • (27.0, 724.1, -733.5)
Spawn Group: #2 has 1 spawn point
an impassive clergyman (100%)
  • (-113.8, 772.3, -745.5)
Spawn Group: #3 has 1 spawn point
an impassive clergyman (100%)
  • (22.4, 584.9, -733.5)
Spawn Group: #4 has 1 spawn point
an impassive clergyman (100%)
  • (-30.3, 578.4, -745.5)
Spawn Group: #5 has 1 spawn point
an impassive clergyman (100%)
  • (-116.5, 547.9, -745.5)
Spawn Group: #6 has 1 spawn point
an impassive clergyman (100%)
  • (-470.0, 725.1, -745.5)
Spawn Group: #7 has 1 spawn point
an impassive clergyman (100%)
  • (-472.8, 644.8, -745.5)

Loot

Found 0 loot drop tables for an impassive clergyman in Shard's Landing.

Min Cash: 0 cp Max Cash: 0 cp Avg Coin: 0 cp

Faction

Factions

  • Deepwater Knights -1000
  • Heretics -1000

Opposing Factions

  • Gate Callers +1000